Schädl Christoph
Schädl Christoph
  • Видео 113
  • Просмотров 330 191
Material creation LookDevX 1.4
Render agnostic Material Creation with LookDevX
www.artstation.com/marketplace/p/p0Jao/tutorial-old-hand-drill
Просмотров: 730

Видео

Mixing Displacement with LookDevX Maya
Просмотров 6469 месяцев назад
Mixing Displacement with LookDevX Maya
Vray to Photoshop with ACES the easy way.
Просмотров 9019 месяцев назад
I dont recommend this workflow if you need a proper color setup. Its just brute force baked ACES into the EXR.
Rendering VDB from Bifrost with Vray
Просмотров 37311 месяцев назад
Here the scene file on discord. discord.com/channels/872260298508222534/1205162413997953094 Maya 2024.2 Bifrost 0.8 Vray 6
Bifrost Bullet Sim to Alembic
Просмотров 22311 месяцев назад
Maya Scene File discord.com/channels/872260298508222534/1204429935515795477 Download the latest Bifrost 0.8 in your Autodesk Account. Compounds needed. mjcg.gumroad.com/l/mjcg_compounds Bullet Plugin github.com/HeydoubleU/Bulletfrost/tree/master How to install Bullet for Bifrost ruclips.net/video/HAHfqk7Z7u0/видео.html
Arnold Light Debug Renderlayer
Просмотров 270Год назад
Sometimes its needed to override the color with a simple gray color to get a better feeling about the light in the scene. But you want to keep the displacement, normal, bump, roughness and ss.
Procedural Modeling: Bifrost extrude
Просмотров 1 тыс.Год назад
linktr.ee/cg_oglu
Bifrost extrude faces [no sound]
Просмотров 271Год назад
Bifrost extrude faces [no sound]
Connect two Cylinder in Maya
Просмотров 201Год назад
Connect two Cylinder in Maya
How to install Bullet for Bifrost
Просмотров 929Год назад
github.com/HeydoubleU/Bulletfrost/tree/master heydoubleu.gumroad.com/ discord.gg/bifrost-addicts
Bifrost Live Boolean
Просмотров 736Год назад
Bifrost Live Boolean
How i use the new AutoRetopo in Maya2024
Просмотров 11 тыс.Год назад
Automatic retopo could speedup the retopo process. linktr.ee/cg_oglu
xGen Interactive duplicate Guides
Просмотров 1,5 тыс.Год назад
Is there any other way duplicate a guide modifier from one discription to an other? linktr.ee/cg_oglu
Vray 6 Hybrid Comparison
Просмотров 2,5 тыс.2 года назад
Render Mode Comparison CPU vs. RTX vs. Hybrid AMD Ryzen 5950 Geforce 3060 12GB Social: linktr.ee/cg_oglu
7: Bifrost_USD Vray Scatter Scene
Просмотров 6142 года назад
Bifrost Scatter Scene download on the Bifrost Discord. You need Maya 2023.2 and Vray 6 There is an other vid about how to create those USD Files for Vray here. ruclips.net/video/iSpcaa-7HvM/видео.html linktr.ee/cg_oglu
Bifrost Scatter USD Data
Просмотров 6672 года назад
Bifrost Scatter USD Data
USD Render and Proxy Purpose Vray
Просмотров 5772 года назад
USD Render and Proxy Purpose Vray
6: Bifrost_USD Render and Proxy Purpose
Просмотров 8362 года назад
6: Bifrost_USD Render and Proxy Purpose
5: Bifrost_USD Lab Pack 1.01
Просмотров 8212 года назад
5: Bifrost_USD Lab Pack 1.01
4: Bifrost_USD unshareable Layer
Просмотров 3142 года назад
4: Bifrost_USD unshareable Layer
Vray and Arnold rendering Pixar Kitchen loaded with Bifrost USD
Просмотров 5 тыс.2 года назад
Vray and Arnold rendering Pixar Kitchen loaded with Bifrost USD
3: Bifrost_USD rotate Pixar kitchen
Просмотров 4232 года назад
3: Bifrost_USD rotate Pixar kitchen
2: Bifrost_USD Moana Island Scene
Просмотров 2,1 тыс.2 года назад
2: Bifrost_USD Moana Island Scene
1: Bifrost_USD Vray Scatter
Просмотров 2,6 тыс.2 года назад
1: Bifrost_USD Vray Scatter
Bifrost Scatter Part: 17 Alembic to Vray
Просмотров 1,7 тыс.3 года назад
Bifrost Scatter Part: 17 Alembic to Vray
Fast Rock Test with Arnold and Bifrost
Просмотров 5983 года назад
Fast Rock Test with Arnold and Bifrost
mGear add extra Joint
Просмотров 8623 года назад
mGear add extra Joint
Match ACES Colors in Maya2022
Просмотров 1,4 тыс.3 года назад
Match ACES Colors in Maya2022
Bifrost Scatter Part:16 Delete Points inside Geometry
Просмотров 1,4 тыс.3 года назад
Bifrost Scatter Part:16 Delete Points inside Geometry
Bifrost Scatter Part:15 Rotate single Tree
Просмотров 6713 года назад
Bifrost Scatter Part:15 Rotate single Tree

Комментарии

  • @MarcFun
    @MarcFun Месяц назад

    What node is that u use for compositing, is it called "Plus"? can't fin it in Arnold

    • @mudoglu
      @mudoglu Месяц назад

      @@MarcFun search in LookDevX it should be there.

  • @brokenfix
    @brokenfix 4 месяца назад

    Do you know how to mix two materialX surfaceshaders?

    • @mudoglu
      @mudoglu 4 месяца назад

      Thats nor so easy at it seams. Some do render in the Viewport some only in Arnold. But the mix (compositing) set to surfaceshader should render in the viewport. And the Arnold mix_shader node should work with Arnold.

    • @brokenfix
      @brokenfix 4 месяца назад

      @@mudoglu Thanks for looking into it. I thought that maybe there was something I wasn't seeing. I hope this can be fixed in future releases by Autodesk. Looking forward to more of your videos!

  • @brokenfix
    @brokenfix 4 месяца назад

    Thank you. Following your videos, I managed to import and render the USD Kitchen in Maya/Arnold

  • @johngrey5806
    @johngrey5806 5 месяцев назад

    What's wrong with your mic? Can hardly hear you.

  • @재현조-m6k
    @재현조-m6k 6 месяцев назад

    Hello, I am a student who has recently been learning about usd workflow. Even if you use the usd workflow in maya and substance painter, is it absolutely necessary to manually connect the texture to the material at least once? (hypershade) I'm getting stressed about connecting a large number of textures.

  • @polycube-wh2zu
    @polycube-wh2zu 6 месяцев назад

    Nice tutorial! Thank you so much!!! For Maya 2025.1 the node "get_geo_property" is not working for me, instead I used the node "get_geo_property_or_default" node and change the parameters accordingly the video.

  • @dondichuidian7776
    @dondichuidian7776 6 месяцев назад

    sorry didnt continue with the video. volume too low.

  • @RolandReyer
    @RolandReyer 8 месяцев назад

    Great tutorial! Thank you Christoph!

  • @lobsangdhondup4457
    @lobsangdhondup4457 8 месяцев назад

    there no usd stage in outliner

    • @mudoglu
      @mudoglu 8 месяцев назад

      That tutorial is for native maya objects. No need for USD.

  • @wzxcg
    @wzxcg 9 месяцев назад

    Thanks to take time to create LookDev content!

  • @steveherridge8965
    @steveherridge8965 9 месяцев назад

    Thanks for the vid. We add 2 Aces LUTs on top, as we need all of the exr passes for retouching. We build the V-Ray back to beauty. Still mad that Photoshop doesn't support Aces/layered exrs natively.

    • @Ricardo-de9ju
      @Ricardo-de9ju 20 дней назад

      What's the advantage of using ACES vs. regular 32 bit images for compositing? I only see advantages over the 3D renders because it is fully tone mapped. Baking in the sRGB profile when saving 32 bit images won't clip any data and make your life easier for editing in PS.

    • @steveherridge8965
      @steveherridge8965 20 дней назад

      @@Ricardo-de9juOnly thing I can think of is in photoshop we put a couple of LUTs at the top of the stack so we don't get values over 1. If you don't use aces you can easily go over 1 and in photoshop then you have to clip the file - which isn't as straight forward as in Nuke etc.

  • @mihirmahapatra3189
    @mihirmahapatra3189 9 месяцев назад

    My bifrost folder is @ C:\Users\mihir\Autodesk\Bifrost. Yours is C:Autodesk/Bifrost. do I modify the line? to work? thanks

    • @mudoglu
      @mudoglu 9 месяцев назад

      Yes modify the path...

    • @mihirmahapatra3189
      @mihirmahapatra3189 9 месяцев назад

      @@mudoglu my rebel pack 0.5 is inside compound folder .remove it to the bifrost folder? Thanks man for your help. the lightining graph worked

    • @mudoglu
      @mudoglu 9 месяцев назад

      @@mihirmahapatra3189 you dont have to move it. Rebelpack in the compounds folder is fine.

  • @rennightmare
    @rennightmare 10 месяцев назад

    Hello! Is it even possible to load all of that island stuff, not some parts of a scene by mask? I was really curious to dive in such a scene to figure out some interesting stuff from the work of professionals but it turned out i got more questions now like how do they work with all that if it can not be displayed even with usd

    • @mudoglu
      @mudoglu 10 месяцев назад

      Yes but only if you use hydra as viewport. Or use a renderer. The Maya viewport 2.0 cant handle it without a giant graphics card.

  • @Jerrys45
    @Jerrys45 11 месяцев назад

    Thank you for this.. Very helpful.. When am trying to test am getting this: // Error: Error: while compiling top level compound 'bifrostGraphShape1', around <no specific location>: // JIT compilation used external symbol '??$getDefaultClass@VCollisionShape@Collision@Bullet@@@Internal@Amino@@YAAEBV?$Ptr@VCollisionShape@Collision@Bullet@@@1@XZ' which could not be resolved // Error: Error: while compiling top level compound 'bifrostGraphShape1', around <no specific location>: // JIT compilation used external symbol '??$getDefaultClass@VCollisionShape@Collision@Bullet@@@Internal@Amino@@YAAEBV?$Ptr@VCollisionShape@Collision@Bullet@@@1@XZ' which could not be resolved // Error: Error: while compiling top level compound 'bifrostGraphShape1', around <no specific location>: // JIT compilation used external symbol '??$getDefaultClass@VCollisionShape@Collision@Bullet@@@Internal@Amino@@YAAEBV?$Ptr@VCollisionShape@Collision@Bullet@@@1@XZ' which could not be resolved // Error: Error: while compiling top level compound 'bifrostGraphShape1', around <no specific location>: // JIT compilation used external symbol '??$getDefaultClass@VCollisionShape@Collision@Bullet@@@Internal@Amino@@YAAEBV?$Ptr@VCollisionShape@Collision@Bullet@@@1@XZ' which could not be resolved // Error: Error: while compiling top level compound 'bifrostGraphShape1', around <no specific location>: // JIT compilation used external symbol '??$getDefaultClass@VCollisionShape@Collision@Bullet@@@Internal@Amino@@YAAEBV?$Ptr@VCollisionShape@Collision@Bullet@@@1@XZ' which could not be resolved // Error: Error: while compiling top level compound 'bifrostGraphShape1', around <no specific location>: // Failed finding library for symbol ??$getDefaultClass@VCollisionShape@Collision@Bullet@@@Internal@Amino@@YAAEBV?$Ptr@VCollisionShape@Collision@Bullet@@@1@XZ // Error: Error: while compiling top level compound 'bifrostGraphShape1', around <no specific location>: // Failed finding library for symbol ??$getDefaultClass@VConstraint@Constrain@Bullet@@@Internal@Amino@@YAAEBV?$Ptr@VConstraint@Constrain@Bullet@@@1@XZ // Error: Error: while compiling top level compound 'bifrostGraphShape1', around <no specific location>: // Failed finding library for symbol ??$getDefaultClass@VRigidBody@RBD@Bullet@@@Internal@Amino@@YAAEBV?$Ptr@VRigidBody@RBD@Bullet@@@1@XZ // Error: Error: while compiling top level compound 'bifrostGraphShape1', around <no specific location>: // JIT compilation used external symbol '??$getDefaultClass@VRigidBody@RBD@Bullet@@@Internal@Amino@@YAAEBV?$Ptr@VRigidBody@RBD@Bullet@@@1@XZ' which could not be resolved updateRendererUI; Any ideas what am doing wrong?

    • @mudoglu
      @mudoglu 11 месяцев назад

      I assume you arnt using Bifrost 2.8

    • @Jerrys45
      @Jerrys45 11 месяцев назад

      @@mudoglu Yep.. That was the problem.. thank you!!!!

    • @Jerrys45
      @Jerrys45 11 месяцев назад

      Sorry to bother again.. :) am getting this error when i load // Error: Error: 'file:///BulletfrostPackConfig.json' is not a valid Amino JSON file: Missing the header's 'file format version' metadata. Any work arounds?

  • @spacecowboy407
    @spacecowboy407 11 месяцев назад

    Hi ! How do you combine the fractal noise field and a mask ?

    • @mudoglu
      @mudoglu 11 месяцев назад

      www.notion.so/liamcollod/Filter-points-for-scatter-634b6c8a5bd7444eaf34571fcf98599b

  • @versus33
    @versus33 11 месяцев назад

    Уже с самого начала, не показано что нажимает, чтобы вылезло recent. То есть это не тутор, а вообще неронятно, что.

  • @utubeparpankaj
    @utubeparpankaj Год назад

    Good one bro

  • @betafly0908
    @betafly0908 Год назад

    May I ask...how to import multiple poly in one object to Bifrost? Ex:Your flower is one object for Bifrost instance,but it also have 5 polys. Originally I thought I should import 'flower.ass' to Biforst, then I realize I misunderstand your workflow

    • @mudoglu
      @mudoglu Год назад

      discord.com/channels/872260298508222534/1195350739959169085

  • @Alice_Longinuse
    @Alice_Longinuse Год назад

    Procedural delete_face would be great.

  • @nickzardiashvili624
    @nickzardiashvili624 Год назад

    This is neat, but there's already a pre-built tool in the viewer for that. Go to Windows (of the Arnold viewer, not Maya) > Toolbar Icons and turn on Debud Shading. A new menu will appear on top next to the camera and AOV one and there you can choose Lighting and it's basically this kind of preview. There's also many other useful modes there, Basic for example is very useful for checking bumps and displacements. The downside of Lighting mode is that it won't show SSS, in that case you would indeed need this kind of setup.

    • @mudoglu
      @mudoglu Год назад

      Yes. But you loose the roughness map. Thats a super important one for me.

    • @nickzardiashvili624
      @nickzardiashvili624 Год назад

      @@mudogluYeah, well noted.

  • @daegee740
    @daegee740 Год назад

    Please post more

  • @daegee740
    @daegee740 Год назад

    This is insane 🤧

  • @TheIcemanModdeler
    @TheIcemanModdeler Год назад

    Used to do this with Soup group node for extruding and bevelling.

  • @angelvalaki
    @angelvalaki Год назад

    how do u do that the object so close to each other but not overlap each other? i used distance based option and used the normal number but it seems like effect only for the cubes

    • @mudoglu
      @mudoglu Год назад

      I use blue noise. That should do it.

    • @angelvalaki
      @angelvalaki Год назад

      i used that as well but still have this issue. :( Not as much before but i stil has it. @@mudoglu

    • @mudoglu
      @mudoglu Год назад

      @@angelvalaki Show us your graph on the Bifrost Discord.

  • @hiansejas4369
    @hiansejas4369 Год назад

    thank you i really needed this

  • @rodrigo_npa
    @rodrigo_npa Год назад

    And how do you finally join the body with the arm?

    • @mudoglu
      @mudoglu Год назад

      Combine and bridge. Or with Quaddraw.

  • @YOUTUBER-zu1ec
    @YOUTUBER-zu1ec Год назад

    Bro how to get vdb plugin

    • @mudoglu
      @mudoglu Год назад

      No plugin needed. Use Bifrost.

  • @Genny3D
    @Genny3D Год назад

    Amazing tutorial, but where we can find sample scene?Also i dont know why but my sample point_position node became orange and when i plug into the output red.

    • @mudoglu
      @mudoglu Год назад

      Show us your graph on the Biftost Discord. We will help over there.

  • @quietlyworking
    @quietlyworking Год назад

    Like medicine 🙏thank you!

  • @alexgabriel2591
    @alexgabriel2591 Год назад

    Thanks, this helped a lot! :)

  • @dzevadtalovic9616
    @dzevadtalovic9616 Год назад

    What is better RTX 4090 or RTX A5000, A6000 for rendering 3D/CAD?

    • @mudoglu
      @mudoglu Год назад

      I would go with a 4090. The A6000 is to expensive. But worth if you need the extra vram. Take a look at the benchmark. benchmark.chaos.com/v5/vray-gpu-rtx?index=1&ordering=desc&by=avg&my-scores-only=false

  • @udayakumar7665
    @udayakumar7665 Год назад

    Hi,How did get RGB color on xGen Interactive hair ?

  • @yarosyari3516
    @yarosyari3516 Год назад

    oh it's so hard to change ver...

  • @martinmichl778
    @martinmichl778 Год назад

    That is great. Thank you so much for explaining the connection. I suppose once its inside Bifrost, it can interact with all kind of particles/cloth/strands? Thanks for your very helpful tutorials 🎉

  • @Vertexiver
    @Vertexiver Год назад

    Really nice. There is a reason Bullet is still popular up to this day ! ;D

  • @hamuArt
    @hamuArt Год назад

    I don't understand why big companies can't train AI to do intelligent retopo. It's like an old algorithm like Zremesh, which was preceded by the free Meshlab and still can't solve more complex surfaces, let alone a stronger optimization where all the algorithms are "upside-down" and can't match human knowledge.

    • @mudoglu
      @mudoglu Год назад

      Its cheaper to use humans. Ai is where the money is.

    • @hamuArt
      @hamuArt Год назад

      It's sad@@mudoglu

    • @hamuArt
      @hamuArt Год назад

      Retopo is a boring tech stuff to me not the creative part of the development - same with UV@@mudoglu

  • @mordecai1484
    @mordecai1484 Год назад

    There should be a density map creation possibility as well.

  • @StefWillemse
    @StefWillemse Год назад

    Awesome tip for nicer playblasts!

  • @maxleroux
    @maxleroux Год назад

    You gotta be careful with AutoRetop, especially in ZBrush. Some things are just better done by hand, even if they take a long time. Learned that lesson the hard way while at Sheridan.

    • @mordecai1484
      @mordecai1484 Год назад

      Well, if you take your time in zbrush and create poligroups for all the different areas and loops you want to have,retopology is really doing a very good job.

  • @kristianlagrange
    @kristianlagrange Год назад

    It doesn't seem to work for me. I set up the eyebrows according to the tutorial and pressed Build, but it stops at 35%. You can interact with it but it's not complete. The joints are binded to the geometry but they're not attached to the controls.

    • @mudoglu
      @mudoglu Год назад

      I recommend asking in the mgear forum. There changed a lot.

  • @TheIcemanModdeler
    @TheIcemanModdeler Год назад

    Mesh to volume is basically a Voxel/Dynamesh operation. I assume u can also do a Difference operation.

  • @BarryLester
    @BarryLester Год назад

    woha, is it auto unwrapping the new mesh?

    • @mudoglu
      @mudoglu Год назад

      No. I use a triplanar node.

  • @fractalelement857
    @fractalelement857 Год назад

    these green tubes need to have uvs ?

    • @mudoglu
      @mudoglu Год назад

      Yes. Cause they are needed to indicate where the groom starts

  • @ricbattaglia6976
    @ricbattaglia6976 Год назад

    RTX+CPU render (with CUDA) uses rtx mode of gpu or is not possibile with CUDA but only with RTX v-ray mode (that does not use CPU? Thanks

  • @durvids474
    @durvids474 Год назад

    Great stuff!

  • @ricbattaglia6976
    @ricbattaglia6976 Год назад

    CPU render uses molti o single core? Thanks

    • @mudoglu
      @mudoglu Год назад

      Everything in rendering is multicore.

    • @ricbattaglia6976
      @ricbattaglia6976 Год назад

      @@mudoglu With 5950x and 4090 hybrid render should be 15% faster too vs rtx render or less? Thanks

    • @mudoglu
      @mudoglu Год назад

      @@ricbattaglia6976 That depends on the scene. Sometimes it isnt faster.

  • @ricbattaglia6976
    @ricbattaglia6976 Год назад

    So CUDA is GPU+CPU render and it is faster but noiser than RTX than CPU (more accurate)? So the best PC it'd be with a threadripper and a RTX 4090 or is better only 4090 and processor is not so important? Thanks.

    • @mudoglu
      @mudoglu Год назад

      If you have the money max out both. If not go with a 4090 only.

    • @ricbattaglia6976
      @ricbattaglia6976 Год назад

      CUDA is rtx+cpu and better but slower, right?

    • @mudoglu
      @mudoglu Год назад

      @@ricbattaglia6976 no cuda is similar to rtx. It does also work on gpu only. Cuda is s programming language.

  • @raspas99
    @raspas99 Год назад

    Thank you for this good advice. I found that any retopo tool creates spiral loops or however they are called. But this is a sort of a solution

    • @mudoglu
      @mudoglu Год назад

      Mudbox does have guides so thats a solution there.

    • @raspas99
      @raspas99 Год назад

      @@mudogluthanks. I only use maya. always:D

  • @thomaskutschera9360
    @thomaskutschera9360 Год назад

    Hi Mudoglu. You can duplicate the original that way: 1. Navigate to the guide tab in the interactive groom editor. 2. Input Guide --> Make Guides Dynamic. 3. Attach ON, snap ON, exact shape match ON, delete orig ON. 4. A new hair system gets created. Select the output curves grp and unhide (incl shapes). 5. Delete all other hair system nodes (nucles, hair system, follicles). The output curves now match exactly your original guides. From here on you could apply them as new guides to another description.

    • @mudoglu
      @mudoglu Год назад

      Oh yes thats working. Nice

    • @citybybay1
      @citybybay1 Год назад

      Brilliant. Autodesk's lack of documentation amazes me at times

  • @走刀口言午
    @走刀口言午 2 года назад

    A particularly great example!